Store Hub SteamDB Site Developer: The Chinese Room. In it's transition from academic research project to breakout, award-winning mod hit, to commercial game backed by Valve and Indie Fund, Dear Esther is the best evidence we currently have that the pure-story game, the orchestrated experience is not just a niche experiment, but a viable approach to game design. Begin a journey through one of the most original first-person games of recent years. By understanding games as 'orchestrated experiences', Pinchbeck argues that we reconcile traditional antagonism between mechanics and world, and open the way to a new kind of game design. In this talk, Pinchbeck will talk about the design of Dear Esther, including the approach to story, environment and audio, and how the game uses traditional game design in a new way to create a unique, story-driven experience. As you step forwards, a voice begins to read fragments of a letter: 'Dear Esther. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. Uncovering the mystery of a mysterious island, of who you are. Dear Esther: Making an Indie Success Out of an Experimental ModÄear Esther has carved out a position as a critically acclaimed, cult hit, despite the complete lack of anything resembling traditional gameplay. The critically acclaimed Dear Esther is finally available for Xbox One. Dear Esther is a ghost story, told using first-person gameplay with a focus on exploration.
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